Island Generator Tool
A tool for creating quick blockouts for islands in Unreal Engine, developed for a Jak and Daxter fan project.
This project is a tool for creating quick blockouts for islands in Unreal Engine.
It was created for my own long term fan project that aims to create a sequel from an alternate plot line of the game triollogy Jak and Daxter by Naughty Dog, primarily continuing from the ending of Jak II.
Core Features
The island generation tool comprises several key features working in harmony:
Drag and Drop Implementation
Quick and easy actor placement in the scene, allowing for immediate island design initialization.
Resolution Control
Adjustable parameters to control the mesh resolution and polygon count of the generated island, allowing for different levels of detail based on needs.
Height Parameter
Dynamic control over the island's vertical scale, enabling the creation of various island profiles from low-lying atolls to towering formations.
Dual Material System
Separate material assignments for:
Top surface material (for the island's upper terrain)
Side material (for cliff faces and vertical surfaces)
These features combine to provide a versatile and efficient tool for rapid island prototype creation.