My Projects
Explore my portfolio of technical projects spanning game development, tools, and interactive applications. Each project showcases different aspects of my technical skills and problem-solving approach.
StellarConquest
A 2D infinite world space shooter with story-driven gameplay, diverse enemies, hazards, and an extensive ship upgrade system.
UnityC#Game Development2D+2 more
Block Dodge
A mobile game that challenges players to dodge falling blocks while collecting apples, featuring various upgrades and unlockable character skins.
UnityC#Game DevelopmentMobile Development+1 more
The Finals
A competitive multiplayer racing game combining high-speed action, combat mechanics, and immersive gameplay features.
Unreal EngineRacing GameMultiplayerUE5+1 more
Survo
A multiplayer survival game combining building, combat, and exploration with procedurally generated worlds and challenging boss battles.
Unreal EngineGoLangPHPMultiplayer+1 more
VeteranBuild
A voxel-based building system developed in Unreal Engine 5.1, inspired by games like Minecraft and Robocraft.
Unreal EngineVoxelBuilding SystemUE5+1 more
Zoltins Sandbox Loading Screen
An interactive loading screen for the Zoltins Sandbox community in Garry's Mod, showcasing community creativity with a social image sharing platform.
Garry's ModWeb DevelopmentCommunityPHP+4 more
ChrononLabs AI Anti-Cheat
Next-gen AI-powered anti-cheat protection solution featuring real-time detection and prevention of cheating attempts across gaming platforms.
ReactAIMachine LearningGaming+4 more
Island Generator Tool
A tool for creating quick blockouts for islands in Unreal Engine, developed for a Jak and Daxter fan project.
Unreal EngineTool DevelopmentProcedural GenerationGame Development