My Projects
Explore my portfolio of technical projects spanning game development, tools, and interactive applications. Each project showcases different aspects of my technical skills and problem-solving approach.
StellarConquest
A 2D infinite world space shooter with story-driven gameplay, diverse enemies, hazards, and an extensive ship upgrade system.
Block Dodge
A mobile game that challenges players to dodge falling blocks while collecting apples, featuring various upgrades and unlockable character skins.
Hirealm
A multi-tenant SaaS that turns ordinary phone photos into interactive, navigable property tours. No 360° camera, no photographer.
The Finals
A competitive multiplayer racing game combining high-speed action, combat mechanics, and immersive gameplay features.
CS Glory
A FACEIT-style competitive matchmaking platform that rebuilds ranked CS:GO. 128-tick dedicated servers, server-side anti-cheat, and your CS2 skins mirrored into every match.
Survo
A multiplayer survival game combining building, combat, and exploration with procedurally generated worlds and challenging boss battles.
VeteranBuild
A voxel-based building system developed in Unreal Engine 5.1, inspired by games like Minecraft and Robocraft.
Zoltins Sandbox Loading Screen
An interactive loading screen for the Zoltins Sandbox community in Garry's Mod, showcasing community creativity with a social image sharing platform.
ChrononLabs AI Anti-Cheat
Next-gen AI-powered anti-cheat protection solution featuring real-time detection and prevention of cheating attempts across gaming platforms.
Island Generator Tool
A tool for creating quick blockouts for islands in Unreal Engine, developed for a Jak and Daxter fan project.